Street
Texturing,Ligting
Dragon_Age
Texturing,shading,Lighting by me
RenderTime: 7 minutes (FG baked)
Software used: Maya.Vue,DAZ,Photoshop
Gardening with EcoSystem
Software: Vue
RenderTime: 15hrs.
Model by foundry
Texturing,Shading,Lighting,Comp by Me
Mari viewport :
Texturing,Shading,Lighting,Comp by Me
Mari viewport :
Dezkin in Nitrous_Viewport ( 3DS Ma x )
REALTIME
Imager Shaders
Production Quality Render
Renderer: Mentalray
Shaders: Mia_Materia_x, Miss_Fast_Skin
Lights: Total Two ( Direct (Key), Area ( Fill ), FG with 1 bounce with HDRI )
AA Filtering: Lanczos resampling
RenderTime: 5 minutes.
Dragon
Look Dev.
Hi! This is my entry for CGPortfolio Prehistoric Shark Texturing Mini-Challenge beauty render. Thanks CGtalk for giving me the opportunity.
Thanks
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